Yeah, we know what you're thinking: "You WHAT? KN, why've you put that kinda rather good DS RPG that nobody bought at the Number Two spot ahead of Metal Gear Solid 4, LittleBigPlanet, Gears of War 2 and the likes? I'm never gonig to trust you again." Well, we couldn't disagree with you more. TWEWY is Nubmer Two in our Games Of The Year chart for a good reason: Because it truely deserves it.
Square-Enix spent the best part of a year developnig it, and most of another transtlating it, and it shows: The greatest plot in Gaming history? Hell, it's better than 90% of books and movies too. Get stuck into it, and you'll see what we mean. The characters are all spot-on, and even the emo and ganster types aren't annoying stereotypes.
The battle system is so fresh and enjoyable that the game never feels like a chore, and there's an awful lot of grinding involved to get all four of your characters to max out their levels (All food needs to be digested, requiring about 12 battles to do so. This varries form food to food. Most foods only get up your attack, defence or whatever by 1 or 2. Max level is 999.) but that just makes it more fun.
Square realy poored everything into this, and with the scale and size of it -Espechialy when it coems to replay value- it shows.
The RPG genre was starting to get somewhat boring. While games such s Final Fantasy, Pokémon and Dragon Quest continue to do the genre justice, it's still never changing. Even Nintendo -Who always either reinvent the genre or create a brand new one- can't change it too much. So it's a good thing that Square-Enix and co-developers Jupiter (Of Kingdom Hearts and Spectrobes fame) managed to totaly reinvent the idea of what makes an RPG, giving it a unique battle system, a brand-new modern setting, and an epic storyline that's totaly diffrent to anythnig that came before it.
While initaly confusing, you'll get over the ace system of using the DS' two screens to control two seperate characters in your first hour, and the plot may of wiped holes in our minds (Espechialy a couple of the post-game "Secret Reports") occasionaly, but it remains a title that so log as you've got a tiny bit of time to invest, you can pick up and play, but then the more you put in, the more you get back out.
It's not ovely complicated like Fire Emblem and Disgaea, but it's not dumbingly simple like Pokémon and EA's recent Zubo. We've spent voer 250 hours on this game, and it's utterly addictive. Many RPGs fall flat when it comes to replay value. TWEWY struggles not at such a small thing. It's an utterly magical experiences, that'll lead you to laugh, to cry and to genneraly spend the best 20+ (Or, in our case, 200+) Hours of you DS-Bound life.
"Now, if the world ends with us, then how long do we have left to play it? Because if the world actualy does end, we’d want to spend our last moments with this game…"
-TR
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