We use to love Super Monkey Ball so much we felt bananas coming out of our ears whenever anyone mentioned the name. On GameCube, it was really something special, highly original and entertaining at the same time, although since then the series has been milked to death, with countless re-realises on stupidly fat stages that ruins the whole skill aspect of the game. We're finding it difficult to get excited at the concept of this new title, especially before we've been told why it'll bring us back to AiAi and pals' glory days. We'll take a stab in the dark and say three control schemes- touch screen, tilt, or slide panel. 3D to make it easier to judge distance and speed, with tilty mini-games also included. None of that is confirmed, natch, but after seven trillion games, we'd say we can read Sega pretty well. Oh yeah, and all the courses will be made wider, and the game stupidly easy, just to annoy us.