WORLD OF GOO: Constructing The Bridge
The Finest Game on WiiWare™ didn’t really hit its stride until around the fifth level, by which point you’ve got use to the goo-collecting and the goo-building shenanigans, but are yet to encounter anything that really asks questions of you. However, this moment comes when a huge beasty lets you wander straight through its mouth, provided you can get to the other side of this huge gap. The skill required to get your Goo balls into perfect position to balance a way across isn’t as formidable as some of the games’ later levels, but as far as difficulty spikes come, this is the best ever. It’s made even better when back hunting the OCD flags, as you have to use as few Goo balls as possible to collect 12 from the 20 you start with...
SUPER MARIO GALAXY 2: 242
When we wrote our article on whether 100% is really all it’s cracked up to be, we took Galaxy 2 out of the consideration. Getting the final star in that game not only shows what a momentous achievement you’ve managed, but is also so rewarding as the final star is one of the hardest bits of level design we’ve ever come across, and nailing it at long last is arguably our favourite moment from 2010 as far as games go.
FIFA ’10: Knocking One In
FIFA ’10 Wii, unlike ’09, ’11 or ’10 on any other format, is less a super-sim for those who love the beautiful game, but more of a celebration of goals. Goals rain in from absolutely anywhere. A more arcadey feel, that’s for sure, but you won’t really clock that until you randomly take a shot from around half way, only for the goalie to guess the wrong way and the ball to hit the back of the net. There’s just no feeling quite like scoring from inside your own half. Only on Wii.
MARIO KART WII: Final Straight Dash
It’s the same highlight for every Mario Kart game: Lining up a green shell perfectly, firing it, and not only hitting your target with expert skill, but all pulling off a slipstream to go past your rival and into first place, on the last few inches of track. This may not have been improved by the Wii Wheel control, but accurate online play certainly did.
VIRTUAL CONSOLE: Tom’s Midnight Gaming
Around Wii Launch, there was a real buzz about the Virtual Console that has unfortunately fallen away now. There was nothing quite like sitting by your little magic white box and waiting until the clock struck twelve to press the ‘OK’ button on the select channel screen, just to find out that it’s Donkey Kong Jr Maths and not Ocarina of Time.