DE BLOB: Paint The Town Red
de Blob may have had the frustrating flick-to-jump mechanism, but besides that it was a very well-designed platformer that had the unique gimmick of covering anything you touched with paint. While the aim was usually to cover X amount of objects with X colour, the real fun came in the big, empty spaces that didn’t change upon touch. You could sit there and splash the paint on over the floor or walls. Even for those who aren’t arty, this was so satisfying.
MYSIMS: The Mario Fridge
This isn’t exclusively the one item, but a few hours into EA’s first experiment into alternative versions of The Sims is when the creative shackles really come off. You’ll be growing in confidence and suddenly remember you don’t just have to build the item in the semi-invisible frame. A hit of inspiration is all that separates you and creating an oven shaped like Boris Johnson’s head, or a TV that vaguely resembles the Death Star. Utter creative brilliance.
INTERNET CHANNEL: Fanboys do what Nintendon’t
For the first few months, the Wii’s internet channel was an incredibly exciting place. At first, it was just getting games that suited the pointer controls to work and finding ways for other applications to work on Wii, such as radio and TV streaming. However, it didn’t take long before people where getting the buttons working and you could have entire games with proper Wii Remote controls up and running just by pressing the right letters. Sadly, hype surrounding this channel has largely died out.
A BOY AND HIS BLOB: Huggies
The most adorable moment of any video game. Press down on the D-Pad in the Wii version of A Boy and His Blob (Which, by the way, is animated absolutely beautifully) and the titular boy will hug the titular blob and the not-so-titular player will melt inside. The fact it goes on to become such a punishingly tough game is certainly made odder by this inclusion.
SUPER MARIO GALAXY 2: Throwback Triumph
A small spoiler coming up here, but by the time you reach the 70-star mark in Galaxy 2, you’ll have no doubt been blown away by some the incredible new ideas that are leaking through this sequel in almost every level. However, it’s none of these that sticks in our minds best at that landmark: It’s the Throwback Galaxy, a near-perfect remake of the Whomp’s Fortress from Super Mario 64, complete with a full-on rant from the end-of-level boss. One of fantastic games best moments.
GOLDENEYE 007: Dump Warfare
It was a classic moment in the N64 GoldenEye, so we were very glad to see it make a comeback for the Wii remake. Pretty much everything has been re-done, but you can still creep up through the air vent, crawl over a cubicle, take aim, and kill a man sat on the toilet. There’s even a second guy stood at a urinal who we took out with a single headshot. It may seem odd, but it’s the highlight of an action-packed solo campaign.
THE LEGEND OF ZELDA: TWILIGHT PRINCESS: The Ascent of Hyrule Castle
Twilight Princess was pretty much the perfect launch game. While it had to work as a 1-2 with Wii Sports to draw everyone in, it is arguably the deepest, most engaging game on the Wii to date, even after four years. However, no bit was more atmospheric than the point in which you’re approaching the first showdown with Ganon and slowly climbing the levels of Hyrule Castle. As you go up each one, the music gets more and more dramatic and eventually starts to fade into the Ganondorf boss theme that appears in every Zelda title. While the actual gameplay was the bread and butter for this section, it was the musical jam that really made it.